Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Television Success

The post-apocalyptic TV series has made a triumphant return to Prime Video, and it's fair to say that audiences were agreeably astonished by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's journey.

We followed vault-dweller Lucy, trying to act with integrity and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his organization's dogma and causes plenty of trouble in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive badlands.

Setting the Stage for Season Two

The show's first season ending disclosed a major secret about who helped cause the global annihilation that trapped a society in subterranean shelters for hundreds of years. It also raised several enigmas unanswered for the upcoming chapter – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Heading into the first season, people were like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate Route 66 feeling of the game is so much fun to translate into the show.”

In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team prioritized physical models and sets were fabricated, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to seem like it’s tangible.”

Actually, almost everything you see on-screen is real, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the video games. This common understanding for the world is evident in the end result.

The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will foster a different weekly discussion, a dynamic the creators themselves are eager to observe.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”

Timothy Lloyd
Timothy Lloyd

A passionate nature photographer and storyteller who captures the serene beauty of forests and wildlife through her lens.